Justice Defender | |
---|---|
Category | Melee |
No-Skill Range | Melee, Short |
Walking Speed | |
Running Speed |
Gear Base Damage Reduction:
Total:
Weapon:
Armor:
Helm:
Trinket:
Basic Damage:(damage is listed followed by range)
D : 7
DD : 7
DDD : 7
DDDD: 12
Air-D : 12
Dash-D : 10
Hold-D: 8
Hold-D(2): 6
NOTE: Hold-D launches the enemy into the air, putting the damage of Hold-D(2) to half.
SKILLS:
* Note: The use of * means that particular hit will render the target Airbourne, resulting in all following damage to be halved.
Tornado(1) : 15
Tornado(2) : 15*
Tornado(3) : 15*
Eye Beam : 7.5 (Per eyebeam hit.)
Protection : lasts 10 seconds
Note: Protection while active gives off a state that negates all damage recieved. Not to be confused with Invincible buff. Protection will not Negate Fall/Drop damage and True damage, such as the Chieftan's Poison Dart, and the Shadow Assassin's Poison Breath.
Swift Flight : Lasts 8 seconds
Cooldowns:
Eye Beam: 23 Seconds.
Protection: 25 Seconds.
Tornado: 28 Seconds.
Swift Flight: 45 Seconds.