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Justice Defender
JusticeDefender
Category Melee
No-Skill Range Melee, Short
Walking Speed
Running Speed

Gear Base Damage Reduction:

Total:

Weapon:

Armor:

Helm:

Trinket:



Basic Damage:(damage is listed followed by range)

D : 7

DD : 7

DDD : 7

DDDD: 12

Air-D : 12

Dash-D : 10

Hold-D: 8

Hold-D(2): 6

NOTE: Hold-D launches the enemy into the air, putting the damage of Hold-D(2) to half.




SKILLS:

* Note: The use of * means that particular hit will render the target Airbourne, resulting in all following damage to be halved.

Tornado(1) : 15

Tornado(2) : 15*

Tornado(3) : 15*

Eye Beam : 7.5 (Per eyebeam hit.)

Protection : lasts 10 seconds

Note: Protection while active gives off a state that negates all damage recieved. Not to be confused with Invincible buff. Protection will not Negate Fall/Drop damage and True damage, such as the Chieftan's Poison Dart, and the Shadow Assassin's Poison Breath.

Swift Flight : Lasts 8 seconds




Cooldowns:

Eye Beam: 23 Seconds.

Protection: 25 Seconds.

Tornado: 28 Seconds.

Swift Flight: 45 Seconds.