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Musketeer

Hero: Musketeer

Category: Ranged


No-Skill Range: Melee, Short;

Ranged, Long

Walking Speed:

Dash Length:



Gear Base Damage Reduction:

Total: 9.17%


Weapon:

Armor:

Helmet:

Trinket:



Basic Melee: (Damage followed by range(later))


D: 8

DD: 11


Quick Shot (Yellow Reticle): 9

Aimed Shot (Blue Reticle): 12

Note: Air shot is the same as quick (yellow) shot.


Skills:


Headshot(Weapon): 15


Cannon(Armor): 15 per cannonball (3 cannonballs)

Note: Cannonball launches the opponent in the air, halving the damage of any hits that follow.

ex: First Cannonball deals 15 damage and airs/grounds opponent. Second Cannonball deals 7 damage (rounded down)


Eagle Eye(Helmet): Passive; vastly increases field of view. Bonus: gives set attack boost of 10~15%


Rapier(Trinket) First Hit: 10

Rapier(Trinket) Second Hit: 10



Cooldowns: (In Progress)

Headshot(Weapon):

Cannon(Armor):

Eagle Eye(Helmet): Passive, no cooldown

Rapier(Trinket)

Note: Points put in Eagle Eye will upgrade Dexterity by half of a normal point.

2 points in Eagle Eye = One point of Dexterity.