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Ragna the Bloodedge

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Ragna

Hero: Ragna the Bloodedge

Category: Premium


No-Skill Range: Melee, Average

Walking Speed:

Running Speed:


Gear Damage Reduction:

Total:

Weapon:

Armor:

Helm:

Trinket:


Basic Melee:


D: 7

DD: 7

DDD: 8

Note: DDD causes enemies to go airborne/knockdowned, causing all following damage to be halved.


DDDD: 6

DDDD-Extra (Automatic after 4th hit): 9


Dash-D: 7

Dash-DD: 6

Note: Dash-DD causes enemies to go airborne/knockdowned, causing all following damage to be halved.


Dash-DS: 6

Note: Dash-DS causes enemies to go airborne/knockdowned, causing all following damage to be halved.


Dash-DS Bounce(Happens after DS, damage value of impact upon hitting ground): 3

Note: Value of Dash-DS Bounce cannot be halved as the attack can only count as airborne, so it is already halved from 6 (it is impossible to do 6 damage with it, so it is listed as 3)


(Carnage Scissors) Half-Hold-D: 7

(Carnage Scissors) Half-Hold-D Second (Automatic after Half-Hold-D): 8

Note: Half-Hold-D Second hit causes enemies to go airborne/knockdowned, causing all following damage to be halved.


(Dead Spike) Full-Hold-D: 10


Air-D: 8

Air-DD: 7

Note: Air-DD causes enemies to go airborne/knockdowned, causing all following damage to be halved.


(Belial Edge) Double Jump D: 6

Note: Double Jump D is a constant hitbox, it can hit up to 4 times under the right circumstance, but 3 is the most common.

If hit on a standing person, first hit will half-faint, second hit will cause airborne/knockdown, and third/fourth hit(s) will count as 3 damage for hitting an airborne enemy.



Skills:


Inferno Divider(Weapon)(Hit 1):

Inferno Divider(Hit 2):

Air Inferno Divider: 10

Inferno Divider-D: 8

Inferno Divider-DD: 12

Inferno Divider-DS: 5

Note: All hits of Inferno Divider cause enemies to go airborne/knockdowned, causing all following damage to be halved.


Black Onslaught(Low-HP Version Weapon):



Devoured By Darkness(Armor): 21

Armor(Hit 1): 5

Armor(Hit 2):

Armor(Hits 3-8):

Note: All hits of Devoured By Darkness cause enemies to go airborne/knockdowned, causing all following damage to be halved.


Hell's Fang(Helmet): 7

Hell's Fang(Hit 2): 8

Gauntlet Hades(Air Helmet): 10

Gauntlet Hades(Hit 2): 10


Note: Hell's Fang's second hit causes enemies to go airborne/knockdowned, causing all following damage to be halved. The same is true for either of Gauntlet Hades's hits.


Not Over Yet!!(Trinket): 10


Cooldowns:

Inferno Divider/Black Onslaught(Weapon):

Devoured By Darkness(Armor):

Hell's Fang/Gauntlet Hades(Helmet):

Not Over Yet!!(Trinket):

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