A list of all Standard Terms used in various pages:

**Measurements:**

**#.##c : **The 'c' refers to one circle, specifically the circle around the every hero being controlled. The number is a multiplier of this circle. So **2.50c** means **2 and 1/2 hero circles**.

**#.##sc : **The measuring is the same as '#.##c' however it is actually describing not range, but how far YOUR character moves during the attack. So Lancer's **0.50sc** means **Lancer moves half a circle in the direction she is attacking**. Note that if a direction is not stated, it is assumed the skill user moves in the direction of the skill's hits. IE Mafia's [Detonate] skill would have a -**1.25sc** remark on it since it moves AWAY from the target location by 1 and 1/4th of a circle.

**#.##ec :** Same as '#.##sc' however it is describing enemy pushback. Inversely, a negative number here indicates a PULL. *For Example; Werewolf(Human) Air-D has 0.50ec which means it pushes back the enemy half a circle, while Unicorn Lancer's Dash-D has -1.50ec which means it pulls the enemy toward Lancer by 1 and a half circles.*

**#.##cps :** Circles per Second : This is the current method to measure a unit's running speed. This is the number of hero circles(as a measurement) the hero traverses within one second.

**Parameters:**

**WP/AR/HM/TK:** The current "Weapon"/"Armor"/"Helm"/"Trinket" level of the hero.

**STR/DEF/SPD/DEX:** The current "Attack"/"Defense"/"Speed"/"Dexterity" stat of the hero.

**BD:** *Base Damage:* The amount of damage a hit does to a naked hero with 0 DEF.

**BDR:** *Base Damage Reduction:* The percentage of damage reduced by a gear before it is increased by DEF.