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Taekwon Master
TaeKwonMaster
Category Melee
No-Skill Range Melee, Short
Walking Speed
Running Speed

Gear Base Damage Reduction:


Total:


Weapon:

Armor:

Helmet:

Trinket:


Basic Melee:


D:

DD:

DDD:

Note: DDD causes opponents to go airborne, resulting in any following damage to be halved.


DDDD:


Hold-D:

Note: Hold-D causes opponents to go airborne, resulting in any following damage to be halved.


Air-D:

Air-DD:


Dash-D(1):

Dash-D(2):

Dash-DD:


Counter:


Skills:


Spear Fist(Weapon):

Spear Fist(Air):


Axe Kicks(Armor):

Axe Kicks(2):


Axe Kicks(Air):

Air Axe Kicks(2):

Air Axe Kicks(3):

Note: Any hits from ground or air Axe kicks cause the opponent to go airborne, resulting in any following damage to be halved.


Break Fall(Helmet): Passive; Pushing the jump button (default A) while falling during airborne status can cause you to avoid a knockdown/ground status, instead standing up after a very brief landing animation.

Concentrate(Trinket):


Cooldowns:

Spear Fist(Weapon):

Axe Kicks(Armor):

Break Fall(Helmet): Passive, no cooldown

Concentrate(Trinket):

Note: Points put into Break Fall will upgrade Dexterity by half of a normal point.

2 Points in Break Fall = 1 Point in Dexterity.